For a pet project I'm going to be drawing some planets. A quick test tells me that I have some idea of how to do the light and shade and how to do an atmospheric glow. What I'm drawing a complete blank on is how to stretch a flat texture so that it looks like it's mapped onto a sphere. I've tried using bump (image below), but the stretch is wrong. Bump stetches heavily at the centre and little at the edges. I feel like I need something that will leave the centre more or less alone, but heavily compress the edges.
Does anyone have any ideas? Or a completely different approach that I've not thought of?
Here's hoping someone can help.
- Stef.