But if you see my other posts you'll note I am a proponent of vector, just done right.
If people want features for the sake of them, it's a distraction.
If you want to use svg on your site, or move vector files around software, pixelmator is probably not the software to originate the artwork. Try inkscape for example. A vector program. The only other one is illustrator so I know that it's a poor choice right now...
The problem is that programs like iDraw have a terrible user experience, Sketch 2 is buggy, Inkscape is out of place on a mac and Illustrator is, well, Adobe.
We all love Pixelmator not because it has the absolute perfect feature set, we love it because of it's user experience. I think if the team could develop an Illustrator competitor in parallel with Pixelmator it would be wildly successful.
I need this more and more and I'd prefer to not have to move away from Pixelmator.
I dabble in web development and try to optimise speed, limit bandwidth, reduce HTTP requests, and minimize the number of files. My favorite way of doing all these is with an SVG sprite sheet. Using vectors greatly reduces file size and retains sharp reproduction from mobile to HiDPI devices.
I find it painful to use applications like InkScape and am very fond of Pixelmator. While it's not overly inconvenient to open SVG files in a browser and take screenshots. That process means I lose any transparency or alpha the original file had. When the SVG file is rather large or if I need a high resolution image from the SVG, multiple screenshots are required and then stitched together.
I would appreciate support for import and export of vector formats, SVG in particular.
P.S. SVG supports loading external raster graphics or directly embedding them.http://www.w3.org/Graphics/SVG/About.html
No EPS? Not Vectormator at all.
Please add support to open and save out SVG files. In my work I often use SVG with PaintCode and I would like to use Pixelmator as a part of the toolset.
I'd much rather use pixelmator / vectormator than *any* adobe app.
However, the lack of an SVG export keeps my nice vectors jailed in pixelmator.
I want to export them to use in my web designs. Raphael.js allows you to leverage svg's in some really amazing ways.
SVG export is a must-have feature for me if this app is going to serve any purpose in my workflow.
Agreed. I'm a new Adobe Photoshop convert. I've been using Photoshop for my entire career as a web developer. I'm currently at a company that won't shell out the dough for it and I was pleasantly surprised with this application once I took the time to figure out the new methods for image editing.
As a web developer, I love vectormator mode! It's easy and straightforward to use. Please please please add the ability to export vector paths as HTML and SVG. I would pay another $30 for this feature alone!
xCode 6 started to support vector images. So, Pixelmator needs to have it!
I see that this is getting a lot of votes. Any word from the dev team on if/when this feature will be added?
I've almost abandoned Photoshop at this point and would love to be able to abandon Inkscape as well. But that can't happen until SVG is supported.
Keep up the great work. I hope to see SVG in a future version as it will make developers even more excited about the capabilities of Pixelmator/Vectormator.
As a web developer, I'm really waiting for this feature. It will help to create more awesome websites with fully scalable graphics/images.
SVG and EPS
All that being said; Thanks for the great work guys. Pixelmator is great!
I've tried Pixelmator for vector only graphics: just Pen and Shapes with 2 solid colors (black and white). Well, Pixelmator as an editor is really cool. But! With really lot objects Pixelmator becomes soooo slooooow and the file becomes soooo huuuuuuge! For example the same drawing in 'pxm' vs 'SVG': 36Mb vs 374Kb!!! 100 times!!!
Once more: just Pen and Shapes with 2 solid colors, here it is for reference
And to those who say SVG can't contain raster data: it CAN. Use '<image>' tag.