Pixelmator Pro update improves ML Super Resolution and ML Denoise

Discuss the latest Pixelmator news.
User avatar

2020-02-11 14:10:01

Howdy! Pixelmator Pro 1.5.5 has just been released and it brings some significant improvements to ML Super Resolution and ML Denoise as well as two new Automator actions for those two features. Because seeing is believing, we thought we’d whip up a blog post with some examples to highlight the changes.

Image

Read the full blog entry here.
User avatar

2020-02-11 16:46:27

Fantastic update! Are you working on something that comes closer to Topaz's approach? Why is the Automator action limited to 3x increase? Can I input the values manually?
User avatar

2020-02-12 08:44:48

by PrinciplePete Fantastic update! Are you working on something that comes closer to Topaz's approach? Why is the Automator action limited to 3x increase? Can I input the values manually?
Closer in what way? As far as we've seen, their approach doesn't provide real-time (or close to real-time) feedback and that's what we'd be aiming for.

As for 3x — that's the most computationally efficient amount and that's how much the underlying algorithm increases every image, even if you choose a smaller size in the Image Size dialog. We simply reduce the result to the required size afterward using the Bilinear algorithm so you can use the Scale Images action to scale the image down. If you choose more than 3x, the algorithm runs twice, so you can simply apply the Increase Resolution of Images action twice to get the same result (and then use the Scale Images action to get an exact size).
User avatar

2020-02-14 08:45:49

Great update. Nice to see improvements and bug fixes as well as Automator actions. The Denoise does a good job now. Hopefully the edges and contrast could be improved but really good job.
User avatar

2020-02-14 09:54:59

by ResLes 2020-02-14 08:45:49 Great update. Nice to see improvements and bug fixes as well as Automator actions. The Denoise does a good job now. Hopefully the edges and contrast could be improved but really good job.
Cheers to that!
User avatar

Today 10:27:44

by Andrius 2020-02-12 08:44:48
Closer in what way? As far as we've seen, their approach doesn't provide real-time (or close to real-time) feedback and that's what we'd be aiming for.

As for 3x — that's the most computationally efficient amount and that's how much the underlying algorithm increases every image, even if you choose a smaller size in the Image Size dialog. We simply reduce the result to the required size afterward using the Bilinear algorithm so you can use the Scale Images action to scale the image down. If you choose more than 3x, the algorithm runs twice, so you can simply apply the Increase Resolution of Images action twice to get the same result (and then use the Scale Images action to get an exact size).
Ah I understand. Yes their approach is very far away from being realtime. That's true. But what I meant was the way new texture is generated. I don't know how they do it but maybe you have the answer.
Would love to see this kind of batch processing inside of Pixelmator Pro to see an actual progress bar or something like that.