
steps to create a reflection/mirror plane?
2020-10-27 21:36:58
I'm trying to establish a mirror plane based on a 3 point perspective of a piece of furniture I recently built. Traditional x & y axis mirroring is not working here. Ideas? Thank 

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2021-01-02 06:28:55
If you study the shadows on these photos below, you'll notice they reflect within perspective, i.e., the mirror plane is not straight-on in 2D w/a single horizon line.
I'm trying to establish a method or process to create mirror planes where my objects are reflected in their true perspective and then largely the reflected components are then transparent gradient filled (that said, gradient filling is a procedure I do know how to perform).


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2021-01-04 18:09:46
OK, now I fully understand the issue. To me, this seems like a completely 3-dimensional action, so the only way to simulate it with a 2D object (i.e. a flat image) is probably to cut out each piece that needs to be reflected and use that. The steps in this PS tutorial could be adapted for your image depending on the size of the reflection you need:
https://www.youtube.com/watch?v=oknI2lQX0mI
Here's a quick attempt using a wooden table I found online:

I basically cut out each table leg and masked it individually. I didn't really spend a lot of time on it, so the perspective effect can probably be improved but the overall effect does seem, for the most part, possible.
https://www.youtube.com/watch?v=oknI2lQX0mI
Here's a quick attempt using a wooden table I found online:

I basically cut out each table leg and masked it individually. I didn't really spend a lot of time on it, so the perspective effect can probably be improved but the overall effect does seem, for the most part, possible.
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2021-01-10 05:58:37
awesome, thanks. I'll look at that tutorial asap.
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2021-01-17 22:05:03
The photoshop tutorial makes sense but it still doesn't help my project within pixelmator. The tools in my pro version don't seem to allow me to establish simple & fast transform points to pull & contort into the 3D reflection I'm trying to establish. Is there a way to get this piece to reflect well in the software or am I asking too much of this application?




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2021-01-20 14:19:10
Having thought about this a little more, with a quite complex perspective like yours, it's probably not possible – to get a realistic result, you'd essentially need to get reflect the underside of the table leg, which isn't even visible in the image in the case of the right side of the table. So that would be super tricky. And looking at the images you shared, they do seem to be rendered using 3D apps so maybe that would be the way to go.
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