A while ago
Before the release of the amazing Pixelmator 2.0, we thought we should have some fun… And, boy, did we do the craziest thing this year…
…we created a game. Yep. A real game. A completely complete iOS game for our beloved iPhones, iPads and iPods (touch).
The game is called Flapcraft. And it is awesome. And here is what it looks like:
In Flapcraft, you play as a handsome Viking doing tricks in the air by flying on a wooden log. To perform those tricks more effectively, the Viking’s wooden log can be upgraded with techy stuff like wings, rockets, engines and more. The game looks gorgeous, features great sound, and is fully accelerometer-based. In short—well, you should try the game for yourself—it is a lot of fun.
Oh, and just to make things clear: We are not going into the game business anytime soon. If you try to get the business logic behind Flapcraft… don’t; there is none. Flapcraft was developed during beta testing of Pixelmator 2.0—well, of Pixelmator’s 2.0 painting engine, to be more precise. We found that testing Pixelmator 2.0 by creating game graphics was very effective. What’s more, we made ourselves comfortable with many of those great iOS technologies in the process. In fact, we handled everything ourselves in the building of Flapcraft—no third party was involved.
To create the game from scratch, we used Pixelmator 2.0, GarageBand, and, of course, Xcode. You’d be very surprised at how easy it is to create a game for iPhone, iPad and iPod touch if you know the tools. Actually, the special Flapcraft page on our website was created using Pixelmator 2.0. We even did a short making-of Flapcraft video.
Flapcraft is available right there on the App Store for only $1.99. It is a completely universal app that will fully work on all iOS devices once downloaded, whether iPhone, iPad or iPod touch. And, yep, it does support the amazing iPhone 4 Retina display.
Now go ahead and have fun. After all, the game is twice as cool when you know that it was created with your favorite image editing app. I hope you like it.
As for me, I am getting back to work on the Pixelmator 2.0 release. Still some stuff left to do there.